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VFX

VFX is super fascinating to me and something I have been wanting to improve on for a long time. Visuals have such a strong impact on gameplay, but it's a difficult thing to balance. Too many amazing spells and visuals can make stronger spells dull in comparison and mislead the player. This is the start of my VFX journey!

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I made this trail to experiment with different color and speed over time. I wanted to give them different feelings depending on if it would flow slowly as a watery/poisonous spell, or a more fast and curse inflicting spell.

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First version

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Trail with a curse inflicting feeling.

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Slow water trail with bubbles and poison finish.

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This bullet hit animation focuses mainly on something that would interact with the scenery around. 

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Electric pulsating orb made in Unity.

Boss VFX for a sideproject. The vision was to have a pulsating smoke effect with more minor elements flying around.

Spawn/death VFX for the boss. Experimented with colors and is currently not final.

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